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Overview
Grid Run is a high-octane reflex game that combines endless thrills and satisfying shooting. This is another solo project made for school. I started off with a simple prototype and from there, implemented 3D assets, Music, and curated Sound Effects from the internet. Currently, this game has a one 5-star review on Itch.io
The Process
(1)

- Player Movement (Left/Right and Camera Pan)
- Set prototype environment
- Enemy (Randomly spawn and kill player)
The basic core gameplay came first when I started this project. It took about 1-2 hours to set everything up like this.
(2)

- Decorated the environment with Synthwave theme
- Added Death Explosion
- Coded Grid Movement
The next step was to make the Player "feel" like they're moving in 1 direction. When in reality, it's just an illusion. And then I added Synthwave aesthetic to have something to look at
(3)

- Added Cyan Bike
- Added Game Over screen
- Decorated boxes with red outlines
Now I wanted to 3D model a tron-like bike so that it seems like you're convinced about weaving back-and-forth really fast.
(4)

- Added Main Menu
- Added Score and Hi Score
- Coded Pattern prefabs every 250 points
- Changed text from Aerial to Silkscreen (Bold)
The main menu was created through laziness since I didn't want to add even more UI elements to be confusing. Then I added the score to track how long you survive.
(5)

- Added Shooting Mechanic
- Added Countdown Timer
- Added Power Ups
- Full Auto
- Slow Motion
- Double Points
- +3 Additional Seconds
- Added Countdown Timer
I wanted to make an Arcade mode like Fruit Ninja, so I focused on coding the Power-Ups first to make sure they worked.
(6)

- Added Power-Up UI elements
- Changed Countdown text color to Orange
I reused the code I made from the Endless mode (cyan bike) and replaced the cubes with re-colored bikes. Then I photoshopped each Power-Up UI element to let the user know they picked up a Powerup.
(7)

- Added Boss
- Added Sound Effects
- Added Music
- Added Camera Filter
I was onto the second last step of my project and that was to add all the other assets to immerse players in the game. The music was made using Garageband. Fun Fact: the boss was made last during production in under 5 hours before submission. Nevertheless, I'm proud of my work.
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